Robb Waters is an artist specializing in character and creature design, with 30 years experience in game production.
Robb started his career at Looking Glass Technologies in 1993 with System Shock and went on to dedicated his talent to Irrational Games, contributing elementally and creatively to several award-winning games, including Bioshock Infinite (2013), Bioshock (2007), and Freedom Force (2002, 2005).
Skills include character sketches, orthographic drawings, model sheets, textures, sculpting, traditional painting, digital painting, traditional drafting, pen-and-ink, storyboarding, icon development, and toy design.
LinkedIn Resume
@WatersRobb