Design the population of an underwater utopia called Rapture...oh yeah, there is this stuff called ADAM that kinda messes them up...go!
Ryan and Cohen charater concepts
Andrew Ryan final concept
Sander Cohen final concept
Splicer concepts
Steinmen concepts
Lady Smith Splicer concept art
Splicer character concepts
Pigskin concept sketches
Atlas
Props
New years Party Masks
Adam bottle
Makeshift Protector Doll
The Great Chain
Hestia Chambers
Cohen's chest
Tumbler Cannon
gatherer educational poster
Salty's potato chips ad
Masquerade Ball poster
Teleportation Plasmid advertisment
Incinerate Plasmid advertisment
Welcome Mural
propaganda slide
Little Sister
As crude as my notion to have the "gathers" take the shape of little raggedy, sunken eyed girls...the Little Sisters quickly evolved, fulfilling a key role in the Bioshock lore.
Little Sister first draft
Little sister face study
Adam syringe
Escape vent concept sketch
Gatherer Parasite
Graphics
Besides discovering I really enjoyed Icon work, I really had a blast drawing up all the campy training video slides.
Lighthouse icon
Icons
Achevment Icons
Training Slides
Telekinesis Training Video
Ammo Bandito
Protectors
Splicers graphic
DLC loading screen
This was one of three loading screens inspired by the classic EC horror comics
Marketing
The worlds first look at a thing called Bioshock
Game Informer magazine cover concept
This will always be one of my favorite concept pieces. The assignment was to give the world of gaming it's first glimpse of a Big Daddy and a Little Sister. Even though I had been working on this game for awhile, drafting this I still remember being stuck by how unique this world and vision was that we were creating.